{{ :ancient_chapel.png?nolink&300|}} ====== Ancient Chapel ====== The sacred church of [[jolev|Jolev]]. It is consecrated and thereby made punishable for trespassing. The [[gnome|Gnome]] [[gimlix|Gimlix]] is first met inside, attempting to break open a trapdoor in the floor made of [[durgolium|durgolium]]. >//Colorful splashes of light filter through fractured stained glass in the chapel’s vaulted ceiling. A [[durgolium|durgolium]] bell hangs high above a marble altar which faces rows of stone benches.// - Taron's Trophy (RPA-ADV2) >//Ancient buildings of [[nalos|Nalos]] are held sacred by law. No trespassing is permitted and looters are imprisoned…// - Taron's Trophy (RPA-ADV2) ---- ===== References ===== ==== Taron's Trophy (RPA-ADV2) ==== After solving the puzzle of the chapel and unlocking the [[durgolium|durgolium]] trapdoor, you unearth the [[jade_gauntlet|Jade Gauntlet]]; >//The earth quakes and the air above fills with crackling green energy. You hurry through the door into an underground chamber. On a pedestal there, you find a gauntlet carved from a single piece of jade, and you slip it into one of the chainmail durgolium sacks that Tarik gave you.// - Taron's Trophy (RPA-ADV2) ==== The Arrival ==== Through the [[durgolium|durgolium]] trapdoor is a mural engraved into the wall depicting the [[the_arrival|Arrival]]; >//You take a moment to admire the chamber’s walls, which are carved with a scene of the [[the_arrival|Arrival]], when [[azema|Azema]] first brought together many worlds thousands of years ago through the gate at [[brizoor_waal|Brizoor Waal]]. The gate is powered by [[Six Artifacts|six artifacts]]…// - Taron's Trophy (RPA-ADV2) ---- ===== Backstory Appearances ===== ==== Resilient ==== Behind the chapel, you find a large cemetery where a [[halfling|Halfling]] morning over a grave. The [[halfling|Halfling]] tells you about the farm she inherited. * Explain the value of such a piece of prosperity. * Dupe the [[halfling|Halfling]] out of the farm showing them how hard it is to farm. ==== Separated ==== You find a young orphan girl hiding. She is clutching a [[cartographer_s_journal|book]]. * You help the girl to town and find someone to adopt her, she hands you the [[cartographer_s_journal|book]]. * You grab the [[cartographer_s_journal|book]] and find out that it has sketches to help you find what you are looking for in the crypt. When you turn back the girl is gone.