{{ :honeyview_elsifor3.png?nolink&400|}}====== Elsifor ====== A seven-foot tall, horned [[demon|Demon]] entrapped by the [[starlit_door|Starlit Door]] within the [[giant_mangrove|Giant Mangrove]] tree of [[bogroot_swamp|Bogroot Swamp]]. Brother to Ezrat. Loves moral dilemmas and pitting individuals against their better judgment. He later returns for the final battle at [[brizoor_waal|Brizoor Waal]], curious to see how the events will unfold. >//"Well deciphered. Not many of the [[frogkin|frog people]] are able to read as well as you.”// - Bogroot Demon (RPA-ADV6) A favorite treat of Elsifor's is raw [[basilisk|basilisk]] egg. He has a soft spot for [[ice_wyrm|ice wyrms]]. >//“Honestly, it’s a bit sad for me to see an [[ice_wyrm|ice wyrm]] treated that way. Don’t ask me why I love them so much. I suppose it’s the purity of their consciousness. Kill warm bodies. That’s all they want to do.”// - Gate of Brizoor Waal (RPA-ADVF) |**Race:**|[[demon|Demon]]| |**Affiliation/Loyalty:** |[[dragul|Dragul]]/Self| ---- ===== Personality ===== It is seen that Elsifor is interested in mortals not because of empathy but because he enjoys seeing them agonize over heavy decisions. At the same time, Elsifor appears to have some faith in them as well, believing they should sleep in the proverbial beds they make and have the potential to improve. >//“My sister and I have a longstanding disagreement. She wants to rule the mortals. I think they should be free to make their own choices."// - Backstory Codex - Haunted (RPA-BC) Elsifor enjoys placing friendly bets; >//You set the [[starfish|starfish]] and [[ice slug|ice slug]] down at the base of the [[giant_mangrove|mangrove]]. They start to race up the side of the tree. Elsifor takes an interest. “Care to wager on who will win?” he asks.// - Bogroot Demon (RPA-ADV6) ---- ===== References ===== ==== Bogroot Demon (RPA-ADV6) ==== >//"I’m afraid I’ve been bound to this tree by some horrible spell. I can’t go anywhere the [[giant_mangrove|tree]] doesn’t go, and so I’ve been passing the time by getting to know the locals. Anything you can do to liberate me would be appreciated.//" - Bogroot Demon (RPA-ADV6) Elsifor is reported to plague many of the citizens of [[sandhill_village|Sandhill Village]], including a priest at the [[frogkin_temple|temple of Buurglap]] and Frogkin villager [[tadlind|Tadlind]] specifically. Bound to the [[giant_mangrove|mangrove]], Elsifor is still able to float throughout the swamp as he pleases, but longs for his freedom to explore [[ulos|Ulos]] fully as he once did and torment more souls. The [[demon|Demon]] dropped an [[ice_wyrm|ice wyrm]] from [[iktel|Iktel, Plane of Frost]], to the [[king_s_guard_camp|King's Guard Camp]] in [[bogroot_swamp|Bogroot Swamp]] just for fun, and played another deadly trick on the [[king_s_guard|King's Guard]] soldiers at the [[abandoned_market|Abandoned Market]]. Elsifor is also in the business of “self-discovery”, opening and running a store called Elsifor's Personality Shoppe, peddling various personality traits as wares there. Pouring the [[potion_of_purification|Potion of Purification]] on the [[giant_mangrove|Giant Mangrove]] dispels the [[starlit_door|Starlit Door's]] seal and releases Elsifor, whereupon he either disappears of his own accord testing your capacity for debilitating choices or vanquished in combat. ==== Ghost-Eaters of the Forgotten Forest (RPA-ADV7) ==== Elsifor appears again in the [[forgotten_forest|Forgotten Forest]] to unleash some [[demon|demons]] from your past upon you: * Fend off the ghosts of Commander [[zalic|Zalic]], [[hognar_grik|General Grik]], and [[hana_mercy|Warden Mercy]] if you had a hand in their deaths. * Fall to your fallen former comrades. He lists off in the forest after the fight; >//"I look forward to seeing you on the battlefield at [[brizoor_waal|Brizoor Waal]].”// - Tome of Encounters (RPA-ADV7) ==== Gate of Brizoor Waal (RPA-ADVF) ==== Elsifor sits comfortably atop a hill in his [[elsifor_s_tent|magical tent]] to observe the events that transpire between the three factions - the [[king_s_guard|King's Guard]], the [[dragul|Dragul]], and the [[starlit_door|Starlit Door]] - at [[brizoor_waal|Brizoor Waal]]; >//You prepare yourself to charge down the hill to war but are surprised by the sudden appearance of a colorful [[elsifor_s_tent|tent]] and the smell of incense. A familiar shadow rises within and welcomes you.// - Gate of Brizoor Waal (RPA-ADVF) He keeps score based on the victories within each plane on his abacus. >//"Honestly, though, I don’t care who wins. I just like to see what people do in all this chaos.”// >//Elsifor produces a three-bar abacus with six beads on each row. “I count six rifts, and three armies,” he tells you. “I’ll be here, watching the battle with interest and keeping score.// - Gate of Brizoor Waal (RPA-ADVF) ---- ===== Backstory Appearances ===== ==== Craftsman ==== At Elsifor's Personality Shoppe, the [[demon|Demon]] shows you a vision of your family, and allows you to send a message to your brother [[durst|Durst]]: * Tell [[durst|Durst]] to stay home and take care of your parents. * Tell [[durst|Durst]] to leave home and bring a weapon from the shop. ==== Culpable ==== Elsifor will tempt you with an offer to free your brother from his prison in exchange for the innocent life of [[tadlind|Tadlind]], a [[frogkin|Frogkin]] of [[sandhill_village|Sandhill Village]]. ==== Haunted ==== Upon meeting Elsifor in [[bogroot_swamp|Bogroot Swamp]], he will challenge your loyalty to your patron [[ezrat|Ezrat]]. Elsifor will appear one final time to see whether you release his sister to the world or not. * Side with Elisifor and let mortals be free to mess things up. * Agree with [[ezrat|Ezrat]] that mortals are weak and need to be lead by the strong! ==== Lost in Time ==== Elisifor gives you a choice between resurrecting either; your lover [[jael|Jael]], Daizen, your best friend. * Bring back one of the people from your past that is important to you, but two others in the world will be sacrificed. * Speak to the spirits of those left behind, but leave them be. ==== Street Urchin ==== Elsifor takes you back to the Woodland Orphanage. You see Headmaster Raines much older now treating the children like he used to treat you. * You are given a choice to kill Raines which will give the abused kids freedom from their miserable lives. * Or save Raines which will keep the children fed and have a home. ==== Tormented ==== "Someone is looking for you!" shouts Elsifor, As he teleports you to a large room with [[rowen|Rowen]] sitting at a table. Rowen hands you a key and a note and asks you to join back up with his crew. * Sign back up with Rowen's Crew, it makes more money then a king's Guard. * Refuse Rowen's request. ==== Wanderer ==== Elsifor will send you to a location you want to go. * Kryzot Toz, City of gold. * Rescue the Kobolds * Search for treasure * [[myrros|Myrros]], City of dragons now under the sea. * Rescue the Merman * Search for treasure * Reckhand, City of giants. * Ask the Giant child what is wrong * climb the toy box in search of treasure