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emerald_skulls

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Emerald Skulls

A push your luck, dice rolling game played in Kulbak Prison. Bone carved dice are rolled and placed in a skull as players quickly place bets. Gears stolen from Construct guards are used as the currency.


How to Play

The game is played over a series of turns until the supply of gears is exhausted. Players take turns as gamblers or tumblers.

  • Buy Dice: Tumblers purchase extra dice to roll.
  • Tumble: Bets are placed. Dice are rolled and placed in the skull. Repeat this process until the Tumblers turn ends.
  • Payout: Tumbler and gamblers collect their winnings.

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Goblin Ettiquette

Tempers tend to run hot among the residents of Kulbak Prison, so there are a number of generally accepted rules regarding timing that are hard to express precisely. These rules are critical for players to understand so that everyone feels like they had a fair shake, even if they don’t win every dispute.

  • Timing: Tumblers must give gamblers a reasonable amount of time to place their bets.
  • Invalid Bets: Impossible or zero payout bets should be recalled by the gamblers.
  • Simultaneous Bets: Gamblers should resolve their own order of bets placed.
  • Wild Hands: Using both hands to place bets is perfectly acceptable. Using hands to physically interfere with bets is not allowed. Sharpened fingernails to inflict damage on your opponents is considered bad form.
  • Exchanges: Insults between gamblers is permitted and expected. Exchanging gears or reroll tokens is not allowed.

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Solitary Mode

You’ve been cornered by two of the most cutthroat gamblers in Kulbak! The goblin Vrax is famed as the ruthless leader of the Fighting 87th, and Kur the Red has a fearsome reputation as boss of a bloodthirsty gnoll gang, the Siege Breakers. Vrax pulls a set of dice from her pouch, and Kur opens his bag of gears with a twisted grin. Looks like they’ve come to challenge you for your stash!

emerald_skulls.1760400662.txt.gz · Last modified: 2025/10/14 00:11 by mfenrick