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Table of Contents
Gundur
A Goblin inmate at Kulbak Prison who takes a special interest in you, acting as your personal guide during your stay.
“For weeks, all the prisoners have dreamt of Khathandor and of a battle fought over two thousand years ago. Tonight I dreamt that you would be the one to free us from Kulbak.” - Crack in Kulbak (RPA-ADV5)
Gundur is diplomatic and often thinks of a time, past or future, without conflict;
Gundur stares off into space wistfully, clearly daydreaming about the possibility of opening a little shop of his own. - Crack in Kulbak (RPA-ADV5)
References
Crack in Kulbak (RPA-ADV5)
Though older in appearance, with spectacles and deep wrinkles cut into his skin, he looks quite similar to the interpreter from your dream. He introduces himself as Gundur. - Crack in Kulbak (RPA-ADV5)
The Goblin known as Gundur offers to take you to see Vrax, leader of the Fighting 87th, to devise a plan for escape, or to the archives for further means of escape.
Introduced to Vrax, winning her favor will yield you the potion of strength, which leads to a simple but effective plan;
Every weapon forged in the smithy is kept under lock and key, but with magical strength you can rip the iron gate of their armory from its hinges. When you do, the Dragul will seize their chance. - Crack in Kulbak (RPA-ADV5)
At the archives, you and Gundur find that the Cell Block leads to the Catacombs and a potential way out of Kulbak.
During the riot in the Catacombs together, you and Gundur find Khathandor's crypt:
- Move along and let his spirit rest.
- Enter the crypt and steal the horn he was buried with, earning Khathandor's curse upon your soul.
In the end, Gundur follows you out of Kulbak, on good terms or not depending on your prior actions and support of his Dragul brethren.
Gate of Brizoor Waal (RPA-ADVF)
With a Dragul victory at the final battle of Brizoor Waal, Gundur stands as one of the warriors washed in the power of Azema;
Gundur, your Goblin guide through Kulbak, stands with his compatriots, absorbing Azema’s power. He extends his arm to point at you. A wave of energy falls over your form. - Gate of Brizoor Waal (RPA-ADVF)
Backstory Appearances
Dreamweaver
Gundur dreams of himself and the Fighting 87th coming up with a plan to take over Kulbak Prison:
- Inspire him to take out the other gang leaders by force.
- Lead him to remove the other gang leaders by subterfuge, befriending Warden Mercy.
Outcast
Zan possesses Gundur, They tell you about a hidden book of spells, one spell will allow them to stay in possession of the body.
- Find a different spell to bond the two of you closer!
Split
Gunder is going to give a suffering flayer some liquid from a vial.
- Take the vial from Gunder and hand it over to the guards.
- let Gunder give it to the flayer, in payment he gives you some of the liquid in the vial.
Wonderer
You meet Gunder in the Catacombs, he refuses to look at a three headed statue to the Goblin God of Death Shintal. Gunder tells you of a ritual you can do to either save an individual or kill one.
- Do the ritual to save the life of Delinda.
- Do the ritual to kill the owner of the Black Crab.