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emilia_duntum [2021/09/23 21:56] adminemilia_duntum [2021/09/29 14:27] (current) – [Gate of Brizoor Waal (RPA-ADVF)] admin
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 ==== Ghost-Eaters of the Forgotten Forest (RPA-ADV7) ==== ==== Ghost-Eaters of the Forgotten Forest (RPA-ADV7) ====
  
-Encountered again at an encampment set up by the Abandoned Watchtower, Emilia and her cousin Jeremy attempt to bring his sister back to her Human form and reclaim Castle Carleval in the Forgotten Forest from the Satyrs.+Encountered again at an encampment set up by the [[abandoned_watchtower|Abandoned Watchtower]], Emilia and her cousin [[jeremy_duntum|Jeremy]] attempt to bring his sister back to her [[human|Human]] form and reclaim [[castle_carleval|Castle Carleval]] in the [[forgotten_forest|Forgotten Forest]] from the [[satyr|Satyrs]].
  
-  * If you delivered her daughter Korina back safely from Undercity, she will appear vampiric.+  * If you delivered her daughter Korina back safely from [[undercity|Undercity]], she will appear [[vampire|vampiric]].
  
 >//You recognize the woman pointing her bow at you as Lady Emilia. Her face is thin, and her silvery eyes shine in the shadow of the [[abandoned_watchtower|watchtower]].// >//You recognize the woman pointing her bow at you as Lady Emilia. Her face is thin, and her silvery eyes shine in the shadow of the [[abandoned_watchtower|watchtower]].//
 >//As the Lady speaks, you see her teeth have grown sharp.// - Ghost-Eaters of the Forgotten Forest (RPA-ADV7) >//As the Lady speaks, you see her teeth have grown sharp.// - Ghost-Eaters of the Forgotten Forest (RPA-ADV7)
  
-  * If your previous run-ins with Jeremy were negative, he will engage you in combat:+  * If your previous run-ins with [[jeremy_duntum|Jeremy]] were negative, he will engage you in combat:
       * Overpower them, and they abandon their camp, running off into the forest. You find a worn parchment.       * Overpower them, and they abandon their camp, running off into the forest. You find a worn parchment.
-      * Be overpowered, and you are saved when a Ghost-Eater startles the camp away. You run off into the forest with a worn parchment in hand. +      * Be overpowered, and you are saved when a Ghost-Eater startles the camp away. You run off into the [[forgotten_forest|forest]] with a [[worn_parchment|worn parchment]] in hand. 
-  * If your previous run-ins with Jeremy were positive, he will try to assuage his wary cousin on your behalf.+  * If your previous run-ins with [[jeremy_duntum|Jeremy]] were positive, he will try to assuage his wary cousin on your behalf.
       * Succeed, and convince Lady Emilia of your usefulness.       * Succeed, and convince Lady Emilia of your usefulness.
       * Fail, and Lady Emilia descends an attack upon you:       * Fail, and Lady Emilia descends an attack upon you:
-          * Overpower them, and they abandon their camp, running off into the forest. You find some worn parchment. +          * Overpower them, and they abandon their camp, running off into the [[forgotten_forest|forest]]. You find some [[worn_parchment|worn parchment]]
-          * Be overpowered, but escape when a Ghost-Eater startles the camp away. You run off into the forest with a worn parchment in hand. +          * Be overpowered, but escape when a [[ghost-eater|Ghost-Eater]] startles the camp away. You run off into the forest with a worn parchment in hand. 
-      * Steal Jeremy's bag and the contents therein: +      * Steal [[jeremy_duntum|Jeremy's]] bag and the contents therein: 
-          * Succeed, and lose them in the forest.+          * Succeed, and lose them in the [[forgotten_forest|forest]].
           * Fail, and engage the camp's forces in combat:           * Fail, and engage the camp's forces in combat:
-              * Overpower them, and they abandon their camp, running off into the forest. You find some worn parchment. +              * Overpower them, and they abandon their camp, running off into the [[forgotten_forest|forest]]. You find some [[worn_parchment|worn parchment]]
-              * Be overpowered, but escape when a Ghost-Eater startles the camp away. You run off into the forest with a worn parchment in hand.+              * Be overpowered, but escape when a [[ghost-eater|Ghost-Eater]] startles the camp away. You run off into the forest with a worn parchment in hand.
  
-Returning to the Abandoned Watchtower, if you are still in good graces with Jeremy and Emilia and bring the pig from the Underwater Caverns to them:+Returning to the [[abandoned_watchtower|Abandoned Watchtower]], if you are still in good graces with [[jeremy_duntum|Jeremy]] and Emilia and bring the pig from the [[underwater_caverns|Underwater Caverns]] to them:
  
-  * Attempt to return Annabelle to Human form and succeed:+  * Attempt to return [[annabelle_duntum|Annabelle]] to [[human|Human]] form and succeed:
       * The siblings will be reunited.       * The siblings will be reunited.
-  * Assist and fail and Annabelle grows to a half-Human, half-animal hybrid, running away into the forest.+  * Assist and fail and [[annabelle_duntum|Annabelle]] grows to a half-[[human|Human]], half-animal hybrid, running away into the [[forgotten_forest|forest]].
  
-At Castle Carleval, if you helped the Duntums reach Carleval, they will come to your aid fighting the ghostly enemies that ambush you and King Taron;+At [[castle_carleval|Castle Carleval]], if you helped the [[duntum_family|Duntums]] reach [[castle_carleval|Carleval]], they will come to your aid fighting the ghostly enemies that ambush you and [[taron|King Taron]];
  
-If you helped neither the Duntums nor the Satyr reach the castle, then you fight alone:+If you helped neither the [[duntum_family|Duntums]] nor the [[satyr|Satyr]] reach the [[castle_carleval|castle]], then you fight alone:
  
   * Swiftly defeat the opposition:   * Swiftly defeat the opposition:
-      * You have the chance to forge a new peace with the Satyr. +      * You have the chance to forge a new peace with the [[satyr|Satyr]]
-          * If you are able to broker a peace between the Duntums and the Satyrs, the two will coexist for the next one thousand years. +          * If you are able to broker a peace between the [[duntum_family|Duntums]] and the [[satyr|Satyrs]], the two will coexist for the next one thousand years. 
-      * If you fought by yourself, you keep Castle Carleval to yourself.+      * If you fought by yourself, you keep [[castle_carleval|Castle Carleval]] to yourself.
   * Fail:   * Fail:
-      * If you fought the Ghost-Eaters, the rift grows too large and Castle Carleval implodes. +      * If you fought the [[ghost-eater|Ghost-Eaters]], the rift grows too large and [[castle_carleval|Castle Carleval]] implodes. 
-      * If you fought the ghosts, Castle Carleval is lost to the Forgotten Forest forever.+      * If you fought the ghosts, [[castle_carleval|Castle Carleval]] is lost to the [[forgotten_forest|Forgotten Forest]] forever.
  
 ==== Gate of Brizoor Waal (RPA-ADVF) ==== ==== Gate of Brizoor Waal (RPA-ADVF) ====
  
  
-With a King's Guard victory at the final battle of Brizoor Waal, Lady Emilia stands as one of the fighters washed in the power of Azema;+With a [[king_s_guard|King's Guard]] victory at the final battle of [[brizoor_waal|Brizoor Waal]], Lady Emilia stands as one of the fighters washed in the power of [[azema|Azema]];
  
->//Among the soldiers, you recognize Lady Emilia. The noblewoman stands before the gate, absorbing Azema’s blessing. She extends an arm to point at you. A wave of energy falls over your form.// - Gate of Brizoor Waal (RPA-ADVF)+>//Among the soldiers, you recognize [[emilia_duntum|Lady Emilia]]. The noblewoman stands before the gate, absorbing [[azema|Azema’s]] blessing. She extends an arm to point at you. A wave of energy falls over your form.// - Gate of Brizoor Waal (RPA-ADVF)
  
  
emilia_duntum.1632434211.txt.gz · Last modified: 2021/09/23 21:56 by admin