{{ :jpg_satyrfinal.jpg?nolink&400|}} ====== Satyr ====== A bipedal creature with a Human upper torso and goat-like or horse-like legs with cloven hooves. Their features often include horns, shaggy hair, and beast like faces. >//“When a Satyr mother gives birth, we do not say that a child is born, we say that they have ‘joined the song.’ So I can think of no better start to a friendship than for you to join us in this way.”// - [[jara|Jara]] - Ghost-Eaters of the Forgotten Forest (RPA-ADV7) ---- ===== Notable Characters ===== * [[jara|Jara]] * [[mr._rugbeard|Mr. Rugbeard]] ---- ===== History ===== The Satyr originally built the [[castle_carleval|Castle Carleval]] and have a birthright to it. Led by [[jara|Jara]], they contest with the [[human|Human]] [[duntum_family|Duntum family]], who have lived within its walls since the end of the First [[great_war|Great War]]. >//“The [[duntum_family|Duntum]] family stole the [[castle_carleval|castle]] from my people many generations ago."// - [[jara|Jara]] - Ghost-Eaters of the Forgotten Forest (RPA-ADV7) >//The Satyr scoff at the suggestion that [[castle_carleval|Carleval]] might be shared, stamping their hooves in anger.// - Ghost-Eaters of the Forgotten Forest (RPA-ADV7) Satyr secrets and sacred shrines are located throughout various woodland areas in [[ulos|Ulos]]. Trespassing by outsiders is met with resistance, often violent. >//“Our forests are forbidden to outsiders! They hold many secrets known only to the Satyr. Your cartographers are not welcome there.”// - Mr. Rugbeard - Explorer's Guide (GS-Guide-ADV2-2) ---- ===== Culture ===== Satyr worship [[deities|Kynt]], the god of wine. A statue dedicated to him can be found in the [[temple_of_ulos|Temple of Ulos]]. - Eye of Ulos (RPA-ADV4) Satyr are quite fond of wine and music. Their enjoyment for both are recounted through stories and song across the lands. Their celebrations and festivals include an abundance of both. >//You hear music coming from the woods. Peering through the trees, you discover a group of Satyr dancing around the crumbling tombstones of an ancient [[cemetery|cemetery]]. As one plays the pan flute, another sings in accompaniment, and the others clap their hands, stomping their hooves in celebration.// - Ghost-Eaters of the Forgotten Forest (RPA-ADV7) Music is often used to retell a story of past heroics or journeys. - Questline (QL) It is said that some Satyr are able to use magic in their music, affecting the minds of those who hear their melodic tunes. >//I can’t help but suspect that [[annabelle_duntum|Annabelle’s]] [[music_box|music box]] has been enchanted. She seems unnaturally obsessed with it. I’ve heard that the previous inhabitants of [[castle_carleval|Castle Carleval]], the Satyr, were adept at weaving magic through song. The box appears to be of [[gnome|Gnomish]] craftsmanship, another possible source of such magical mischief.// - Lady Dorothea Duntum, Ghost-Eaters of the Forgotten Forest (RPA-ADV7) Satyr engage in embraces of greeting all their own; >//[[jara|Jara]] drops her axe in the snow and embraces you in the [[satyr|Satyr]] fashion.// - Gate of Brizoor Waal (RPA-ADVF) Satyr speak fluent [[dragul|Dragul]] Common. ---- ===== References ===== {{ ::saytr4.png?400|}} ==== Ghost-Eaters of the Forgotten Forest (RPA-ADV7)==== A group of Satyr are accused of stealing the [[illuminating_stone|illuminating stone]]. [[emilia_duntum|Lady Emilia]] asks you to find it and return it to her. When you arrive at the [[cemetery|cemetery]], you find a group of Satyr in merriment around a peculiar glowing stone: * Join the Satyrs in their revelry. * Approach them directly in [[dragul|Dragul]] Common. * Attempt to steal the [[illuminating_stone|stone]]. If you are on good terms with the Satyr, they may assist you against a [[ghost-eater|Ghost-Eater]] you encounter in the [[castle_carleval|ancestral castle]]. >//Before the [[ghost-eater|Ghost-Eaters]] have had a chance to strike, the Satyr charge through the main entry. They form a line and launch a volley of arrows, with a few hitting the high, vaulted ceilings of the grand hall but several striking the [[ghost-eater|Ghost-Eaters]]. The arrows are [[poison|poison]]-tipped.// - Ghost-Eaters of the Forgotten Forest (RPA-ADV7) You encounter three spirits in a road: a Satyr, a [[human|Human]], and a [[bastja|Bastja]]. All are dressed in mining gear and battling a [[ghost-eater|Ghost-Eater]]. - Tome of Encounters (RPA-Tome-ADV7-1) * Fight with the spirits against the [[ghost-eater|Ghost-Eater]]. * Fight with the [[ghost-eater|Ghost-Eater]] against the spirits. ==== Gate of Brizoor Waal (RPA-ADVF)==== [[jara|Jara]], loyal to the [[dragul|Dragul ]], fights a [[king_s_guard|King's Guard]] [[halfling|Halfling]] and a [[starlit_door|Starlit Door]] [[cultist|cultist]] with an [[ice_wyrm|ice wyrm]] in [[iktel|Iktel, Plane of Frost]] at the final battle of [[brizoor_waal|Brizoor Waal]]. ==== Deathmatch at the Colosseum of Ashes (RPA-SQ1)==== You encounter a strange [[shapeshifter|shapeshifting]] creature in the [[colosseum_of_ashes|Colosseum of Ashes]]. It may take on the shape of a Satyr and attack you with its battle axe. - Tome of Encounters (RPA-Tome-SQ1-172) * Strike the creature down. * It mocks you and your defeat. ---- ===== Backstory Appearances ===== {{ ::30_-_dou_faction_-_saytr_female_-_new.png?400|}} ==== Aristocrat==== A Satyr converses with you at the Cemetery in the [[forgotten_forest|Forgotten Forest]] to strike a royal alliance for [[castle_carleval|Castle Carleval]]. * Align with [[duntum_family|House Duntum]] * Seek and arrangement between the house and the Satyrs. ==== Devoted==== You engage a Satyr at the Smithy of [[kulbak_prison|Kulbak Prison]] for a few of his hairs for the healer [[keyda|Keyda]] to brew a potion for your ailing son. * Steal his hair. * Ask for his help.